Setting Up A Boilerplate Project with Craft Nitro

If you have a boilerplate project that you work with when starting new projects, it’s simple to use that to create a new Nitro project via the `nitro create` command.

If you have a boil­er­plate project that you work with when start­ing new projects, it’s sim­ple to cre­ate a new Nitro project via the nitro create command. 

There is a boil­er­plate project Andrew Welch, and I cre­at­ed a while back in a live stream. Let us use that as our start­ing point instead of a clean and default Craft installation.

The project is locat­ed at Github repos­i­to­ry and as a Pack­ag­ist package. 

If we want­ed to access it via the Github repos­i­to­ry, we run:

➜ nitro create https://github.com/CraftQuest/craft-starter craftstarter

This com­mand will cre­ate the direc­to­ry craftstarter and down­load the code into the directory.

After that, the com­mand will kick off the Nitro and Craft instal­la­tion process. We need to choose our Nitro set­tings for this project and then let it do its thing.

Once create-project com­mand fin­ish­es, we can run nitro craft setup to pop­u­late the data­base with the default data. If your boil­er­plate project has a starter data­base, then you will want to import it using nitro db import [databasefile]. We will talk about then in the fol­low­ing video when we migrate an exist­ing project to Nitro.

Final­ly, the last step is to run nitro craft setup and com­plete the instal­la­tion process. In the case of this boil­er­plate project, there is not a data­base to go with it, just the files.

And now we have set up a new project using a boil­er­plate repos­i­to­ry and Nitro!

Here are all of the videos in Local Development with Craft Nitro:

1 What is Craft Nitro? Craft Nitro is a Docker-based local hosting solution by Pixel & Tonic, the developers of Craft. It is designed as an officially-supported way to handle local development of Craft CMS website builds, as well as when working on plugin development. 04:08
2 Is Craft Nitro Right for Me? Five checks to see if Craft Nitro is the local development environment for you. 02:33
3 How to Install Craft Nitro Installing Craft Nitro on macOS requires Docker, so that means you need to first have Docker Desktop for Mac installed and working. 09:20
4 Creating Your First Site with Nitro Now that we have Nitro installed, we are ready to create our first Craft hosted with Nitro. 09:49
5 Setting Up A Boilerplate Project with Craft Nitro If you have a boilerplate project that you work with when starting new projects, it’s simple to use that to create a new Nitro project via the `nitro create` command. 04:35
6 Migrating an Existing Project to Craft Nitro Migrating an existing project to Nitro is probably going to be the most common scenario you run into, assuming you move all of your projects over instead of just using Nitro for new projects. 05:04
7 Running Craft Commands Against a Craft Nitro Site It's best to run all `craft` commands through the `nitro` command. 02:15
8 Craft CMS Multi-Site with Craft Nitro Supporting a Craft multi-site installation with Craft Nitro requires using the `nitro alias` command. 04:33
9 How to Recall Which Nitro Sites Are Running I like to be able to get a quick peak and reminds myself of what’s what and if I’ve even set up a project in Nitro yet. 02:58
10 Removing a Site from Craft Nitro Here is how to remove a site from Craft Nitro. 03:05
11 Testing Email Sending in Craft Nitro In addition to the core functionality of local hosting, Craft Nitro also has ancillary services that fill out the total experience of running a Craft site. 05:28
12 Updating Craft Nitro Nitro is an actively maintained project by Pixel & Tonic. You’ll get the best experience with Nitro if you regularly update to get the latest features and improvements. 01:37
13 Uninstalling Craft Nitro If you decide that Nitro isn’t for you or you need to troubleshoot an issue by uninstalling Nitro, then this is how to do it. 02:47
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